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中国农学通报 ›› 2009, Vol. 25 ›› Issue (2): 180-183.

• 林学 园艺 园林 • 上一篇    下一篇

基于Quest3D的虚拟园林漫游系统的设计与实现

王丽丽,赵晓春,任泽飞,张晓宁   

  • 收稿日期:2008-10-22 修回日期:2008-11-30 出版日期:2009-01-20 发布日期:2009-01-20

Design and Implementation of the Virtual Garden Roam System Based on Quest3D

  • Received:2008-10-22 Revised:2008-11-30 Online:2009-01-20 Published:2009-01-20

摘要: 摘要:目前,虚拟现实技术在园林中的应用尚处于探索时期,但随着计算机软硬件水平的提高和可视化技术的不断发展更新,虚拟现实技术在园林中应用的领域逐渐广阔,对园林设计的影响也越来越大。本文以一个城市广场的园林设计为例,结合Quest3D技术制作开发了一个园林漫游展示系统。介绍了园林漫游展示系统的设计过程,研究了园林场景的建模、植物和水体模型的控制、光照和阴影设置、摄像机设置等问题。探讨了Quest3D技术在园林设计中的应用,研究了园林交互展示的相关技术,总结了构建园林漫游展示系统的方法和过程,为园林设计的展示提供一种有效的方法和途径。

关键词: 小麦, 小麦, 雄性不育系, 恢复度, 染色体

Abstract: Abstract:At present, Virtual Reality technology in the application of the garden is only in the exploration period, with the improvement of computer software and hardware equipments and the progress of visualization technology, the application and influence on garden are increasing broad. The article toke a city square garden design as the example and developed garden roam system with Quest3D. It introduced the design process of garden system and researched on landscape scene modeling, plant model and water model control, light and shadow setting, camera setting and other issues. It discussed the application of Quest3D in landscape design, studied the technology of interactive display in landscape and gave a very comprehensive explanation of methods and process about creating a garden system. It offered an efficient way to display the landscape design.